This issue occurs when “Auto Register with Budget Allocator” is enabled for the skeletal mesh. Unchecking “Auto Register with Budget Allocator” seems to resolve the issue. Adding the following to the project has been confirmed to prevent this issue from occurring
void ABudgetAllocatorTestCharacter::BeginPlay() { // Call the base class Super::BeginPlay(); // Add the following if (GetMesh()->IsUsingExternalTickRateControl()) { GetMesh()->EnableExternalUpdate(true); } }
1. Get the repro project from the linked URL
2. Launch the project in the editor and run PIE
3. Press the Num [0] key
Then, the spawned skeletal mesh actor skips the initial animation. See the attached video and screenshots for details.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-295494 in the post.
0 |
Component | UE - Anim - Runtime |
---|---|
Affects Versions | 5.5 |
Created | Jun 10, 2025 |
---|---|
Updated | Jun 10, 2025 |