Description

The SplineNavModifierComponent does not have the same behavior as regular nav modifier components where the modifier can specify that it only replaces a given NavArea class. Setting the area class to replace is completely ignored as the modifier is applied over all navmesh affected.

Steps to Reproduce
  1. Create an Actor BP with a SplineComponent and SplineNavModifierComponent
  2. Place and edit the splines to overlap with the following settings.
  • Actor1 with AreaClass set to NavArea_Obstacle and AreaClassToReplace set to None
  • Actor2 with AreaClass set to NavArea_Null and AreaClassToReplace set to NavArea_Obstacle

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Fixed
ComponentUE - AI - Navigation
Affects Versions5.6
Target Fix5.6.1
Fix Commit43576244
CreatedJun 16, 2025
ResolvedJun 17, 2025
UpdatedJun 23, 2025
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