Description

When scaling down the character in the Game Animation Sample to 0.1 (Actor Scale or Mesh Scale), the lower body becomes crouches, not taking into account the difference in pelvis and foot differences at scale..

Steps to Reproduce

In the Game Animation Sample, scale the Actor or Mesh to 0.2.

 

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Unresolved
ComponentUE - Anim - Runtime - Anim Blueprints
Affects Versions5.6
Target Fix5.7
CreatedJun 17, 2025
UpdatedJul 14, 2025
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