HLOD seems to Generate Lightmap in the wrong UV Channel.
Export a specific LOD and generating Light Map UVs, it seems like the lightmap UVs are always generating in the the channel 0, messing up the UV texture channel.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - World Creation - Worldbuilding Tools - HLOD |
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Affects Versions | 4.11 |
Target Fix | 4.13 |
Created | Apr 27, 2016 |
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Resolved | Aug 1, 2016 |
Updated | Apr 27, 2018 |