Description

HLOD seems to Generate Lightmap in the wrong UV Channel.

Export a specific LOD and generating Light Map UVs, it seems like the lightmap UVs are always generating in the the channel 0, messing up the UV texture channel.

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Fixed
Fix Commit3071645
Main Commit3092051
Release Commit3071645
CreatedApr 27, 2016
ResolvedAug 1, 2016
UpdatedApr 27, 2018