Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

When scaling multiple selected actors in the scene with snap enabled the actors will reposition to the pivot origin of the last selected actor in the group when going down to a value of 0 or a negative value. Going back to a positive value will keep the actors at this location. If Snap is disabled the actors will not be affected in this manner.

This is a regression of behavior in 4.10.4 where it did not occur, but it currently appears to do this in 4.11, 4.12, and Main.

Notes: Looks like there was a change in how selected groups are scaled from 4.10.4 where they would scale, but not use snap even it was enabled. With 4.11.0 it appears that the selected actors now recognize and use the snap functionality for scaling.

Steps to Reproduce

1. Open UE4
2. Place at least two static meshes.
3. Select both static meshes and scale to 0 or a negative value
4. Now re-scale the selected objects back to a positive value

Regression: Yes

Results: When scaling selected objects with snap enabled if the objects are scaled to 0 or a negative value they will be grouped up at the pivot location of the last selected mesh in the group.

Expected: Scaling the selected objects should not move them to the origin of the last selected object.

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Won't Fix
ComponentTools
Affects Versions4.114.124.13
CreatedApr 27, 2016
ResolvedJan 17, 2017
UpdatedApr 27, 2018
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