Description

Comment from David H.: Update on this Jira. I got customers in Cinema field in needs of this feature.

 

Morph Targets not included when exporting Skeletal Mesh from Engine.

A use case for this would be where users want to add animations to a marketplace asset that has morph targets.

Steps to Reproduce

1. Import the attached fbx with "Import Morph Targets" enabled
2. Export the Skeletal Mesh that you just imported
3. Make a new folder and import the new fbx with "Import Morph Targets" enabled

Result: No Morph targets were exported (you can check the exported fbx in Maya and there are no blendshapes)
Expected: Morph Targets export with Skeletal Mesh FBX

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

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Fixed
ComponentTools
Affects Versions4.11.14.12
Target Fix4.23
Fix Commit5225138
Main Commit6890764
Release Commit6955818
CreatedApr 27, 2016
ResolvedFeb 27, 2019
UpdatedAug 21, 2021