Comment from David H.: Update on this Jira. I got customers in Cinema field in needs of this feature.


Morph Targets not included when exporting Skeletal Mesh from Engine.

A use case for this would be where users want to add animations to a marketplace asset that has morph targets.

Steps to Reproduce

1. Import the attached fbx with "Import Morph Targets" enabled
2. Export the Skeletal Mesh that you just imported
3. Make a new folder and import the new fbx with "Import Morph Targets" enabled

Result: No Morph targets were exported (you can check the exported fbx in Maya and there are no blendshapes)
Expected: Morph Targets export with Skeletal Mesh FBX

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

Login to Vote

Affects Versions4.11.14.12
Target Fix4.23
Fix Commit5225138
Main Commit6890764
Release Commit6955818
CreatedApr 27, 2016
ResolvedFeb 27, 2019
UpdatedAug 21, 2021
View Jira Issue