Attempting to connect to Source control causes the editor to crash immediately. According to Travis.L this only affects Binary builds.
Regression:
YES - Connecting to source control worked as expected in 4.11.2 binary.
NOTE:
This issue was seen previously in 4.10 Preview 1 ([Link Removed])
Result:
Editor Crashes immediately
Expected:
Perforce selected and user prompted to select workspace
Repro Rate:
3/3
UE4Editor_PerforceSourceControl!FPerforceSourceControlProvider::LoadSSLLibraries() UE4Editor_PerforceSourceControl!FPerforceSourceControlProvider::Init() UE4Editor_SourceControl!FSourceControlModule::SetCurrentSourceControlProvider() sourcecontrolmodule.cpp:370 UE4Editor_SourceControl!FSourceControlModule::SetCurrentSourceControlProvider() sourcecontrolmodule.cpp:352 UE4Editor_SourceControl!SSourceControlPicker::ChangeSourceControlProvider() ssourcecontrolpicker.cpp:53 UE4Editor_SourceControl!TBaseSPMethodDelegateInstance<1,SSourceControlPicker const ,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl_variadics.inl:321 UE4Editor_SourceControl!TBaseSPMethodDelegateInstance<1,SSourceControlPicker const ,0,void __cdecl() delegateinstancesimpl_variadics.inl:427 UE4Editor_Slate!SMenuEntryBlock::OnClicked() smenuentryblock.cpp:1036 UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() smenuentryblock.cpp:987 UE4Editor_Slate!TMemberFunctionCaller<SMenuEntryBlock,FReply() delegateinstanceinterface_variadics.h:161 UE4Editor_Slate!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter_ExplicitReturnType<FReply,TMemberFunctionCaller<SMenuEntryBlock,FReply() tuple.h:128 UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl() delegateinstancesimpl_variadics.inl:321 UE4Editor_Slate!TBaseDelegate<FReply>::Execute() delegatesignatureimpl_variadics.inl:521 UE4Editor_Slate!SButton::OnMouseButtonUp() sbutton.cpp:275 UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() smenuentryblock.cpp:385 UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() slateapplication.cpp:4593 UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() slateapplication.cpp:215 UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() slateapplication.cpp:4582 UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() slateapplication.cpp:5036 UE4Editor_Slate!FSlateApplication::OnMouseUp() slateapplication.cpp:5016 UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1487 UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:1804 UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:749 UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:671 user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:903 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2726 UE4Editor!GuardedMain() launch.cpp:148 UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 UE4Editor!WinMain() launchwindows.cpp:200 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
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