Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

Having multiple viewports open causes the wrong viewport to be rendered inside the headset.

Positional/Rotational tracking is still updating correctly in the preview window.

Closing the wrong viewport will fix the issue, and render the correct viewport.

Steps to Reproduce

Setup:

  • Ensure you have HTC Vive Properly setup
  • VREditor is experimental ensure it is enabled (Edit -> Editor Preference -> Experimental )

Tested using SteamVR/HTC Vive

  1. Open QAGame
  2. Open "SK_Mannequin" ( Must have dual monitor and have viewport open in other monitor, see picture )
  3. Press "VR" to start VR-Editor

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-30057 in the post.

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Won't Fix
ComponentUE - Editor - Workflow Systems
Affects Versions4.12
CreatedApr 28, 2016
ResolvedMar 27, 2017
UpdatedJan 19, 2024