Full log attached below:
During packaging many log show that it is trying to initialize and i do not have the runtime installed.
Snippets from a portion of the log
[2016.04.28-15.05.46:033][ 0]OSVREntryPointLog:Warning: OSVR client context did not initialize correctly. Most likely the server isn't running. Treating this as if the HMD is not connected.
[2016.04.28-15.31.05:004][210]MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [OSVR] The current server location is currently unknown. Assuming server is already running. [2016.04.28-15.31.05:004][210]MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [OSVR] Connecting to default (local) host [2016.04.28-15.31.05:004][210]MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [OSVR] Client context initialized for com.osvr.unreal.plugin [2016.04.28-15.31.06:337][214]MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [OSVR] Could not connect to OSVR server in the timeout period allotted of 200ms
Setup:
Repro Steps:
Tested using Galaxy S6 Edge #6714 - 5.0.2
ARM Mali-T760 MP8 / Cortex-A57/A53
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-30074 in the post.
0 |
Component | UE - Platform - XR |
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Target Fix | 4.14 |
Created | Apr 28, 2016 |
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Resolved | Sep 14, 2016 |
Updated | Sep 16, 2019 |