If you let objects move quick like teleport, you can see the transition is delayed one frame.
This problem occurs even if r.Cache.SampleTransitionSpeed increase, and Both ILCQ_Point and ILCQ_Volume.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-30115 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 4.11.1, 4.12 |
Target Fix | 4.12 |
Created | Apr 29, 2016 |
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Resolved | May 4, 2016 |
Updated | May 2, 2018 |