When using a Nav Modifier volume with a custom Nav Area class, the Nav Mesh is not being affected until the editor is restarted.
Found in 4.11.2 binary. Reproduced in 4.12 Preview 1 binary and Main CL 2955029
1. Open the editor (TopDown Project)
2. Add a Nav Modifier Volume
3. In the Details panel, click the + next to the Area Class dropdown to create a custom area class
4. Compile the area class blueprint
5. Move the Nav Modifier so that it will affect the Nav Mesh (Notice that the color that you have set for the area class is not appearing)
6. Restart the editor
7. Move the Nav Modifier volume again
Result: After the editor restarts, the nav modifier volume is affecting the nav mesh as expected.
Expected: The nav modifier would affect the nav mesh immediately, without requiring a restart of the editor.
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
为什么我的电脑无法安装ue,错误代码一直是IS-IN-BV05,该如何解决
Error EU-FA-31003 when trying to download the new preview
Why does the volume fog disappear from a distant view?
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
Head over to the existing Questions & Answers thread and let us know what's up.