When using a Nav Modifier volume with a custom Nav Area class, the Nav Mesh is not being affected until the editor is restarted.
Found in 4.11.2 binary. Reproduced in 4.12 Preview 1 binary and Main CL 2955029
1. Open the editor (TopDown Project)
2. Add a Nav Modifier Volume
3. In the Details panel, click the + next to the Area Class dropdown to create a custom area class
4. Compile the area class blueprint
5. Move the Nav Modifier so that it will affect the Nav Mesh (Notice that the color that you have set for the area class is not appearing)
6. Restart the editor
7. Move the Nav Modifier volume again
Result: After the editor restarts, the nav modifier volume is affecting the nav mesh as expected.
Expected: The nav modifier would affect the nav mesh immediately, without requiring a restart of the editor.
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does Character rotate in the current position in the blueprint?
Installer 4.10 failed with error code R-1603
Teleporter in the Creative Hub is Locked and cannot be accessed
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.