The UV coordinates for visualizing the mesh painting texture on Nanite spline meshes are not working correctly. This runs the code in the NANITE_VISUALIZE_MESH_PAINT_TEXTURE section in NaniteVisualize.usf
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-301980 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 5.5, 5.6 |
Target Fix | 5.8 |
Created | Jun 30, 2025 |
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Updated | Aug 13, 2025 |