Description

Building lighting via commandlet and via editor are giving different results.

To prevent one method from polluting the other via Swarm cache, the cache needs to be cleared in between tests.

Steps to Reproduce

1. Download the Licensee's test project (see addl info URL)
2. Clear your Swarm cache.
`%APPDATA%\Local\UnrealEngine\5.5\Saved\Swarm` and/or `./Engine/Saved/Swarm`
3. Bake lightmaps using the ResavePackages commandlet:
`.\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -project=<path>\bakelight.uproject -run=resavepackages -AllowCommandletRendering -unattended -buildlighting -Quality=High -buildreflectioncaptures -buildtexturestreaming -Map="/Game/SimpleTest/SimpleMap"
4. Open the editor and take a screenshot. (`highresshot 1`)
5. Clear the Swarm cache again
6. Set the Lighting Build Mode in the editor to "High"
7. Build lighting via Build->Build All Levels
8. Take a screenshot of the results (`highresshot 1`)
9. Compare the screenshots from steps 4 and 8. Observe that they are different.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-302151 in the post.

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Unresolved
ComponentUE - Graphics Features
Affects Versions5.55.6
CreatedJul 3, 2025
UpdatedJul 14, 2025
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