Description

It is possible for textures referenced in the bindless texture data assets that are actively used in materials being rendered in the active viewport to be garbage collected.

This results in the material rendering as a default, black texture.

Steps to Reproduce

1. Create a material that uses bindless textures
2. Apply this to a material in the world
3. Package the project
4. Observe that GC will collect the texture

Expected: Material maintains texture
Actual: Material defaults when the underlying texture is pulled

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Unresolved
ComponentUE - Graphics Features
Affects Versions5.6
CreatedJul 9, 2025
UpdatedJul 14, 2025
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