It is possible for textures referenced in the bindless texture data assets that are actively used in materials being rendered in the active viewport to be garbage collected.
This results in the material rendering as a default, black texture.
1. Create a material that uses bindless textures
2. Apply this to a material in the world
3. Package the project
4. Observe that GC will collect the texture
Expected: Material maintains texture
Actual: Material defaults when the underlying texture is pulled
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-302299 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 5.6 |
Created | Jul 9, 2025 |
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Updated | Jul 14, 2025 |