Description

Using the SetWorldOrigin console command crashes the editor.

Frequency 3/3

Crashreporter N/A

Regression (yes) issue (does not) occur in 4.11.2

Steps to Reproduce
  1. Open Editor (any project)
  2. Press PIE
  3. Press ~ to open console command line
  4. Type "SetWorldOrigin 1,1,1"
  5. Press Enter

Results
Editor Crashes

Expected
World Origin is set to 1,1,1

Callstack

MachineId:4E82586D46B558EA69EF0EAA821297B1
EpicAccountId:2e342bbd0e92480fa71bf4505b6a81c3

Access violation - code c0000005 (first/second chance not available)

PhysX3PROFILE_x64!physx::Sc::BodyCore::onOriginShift() [d:\ori.cohen_g6217_physics\engine\source\thirdparty\physx\physx-3.3\source\simulationcontroller\src\scbodycore.cpp:547]
PhysX3PROFILE_x64!physx::NpScene::shiftOrigin() [d:\ori.cohen_g6217_physics\engine\source\thirdparty\physx\physx-3.3\source\physx\src\npscene.cpp:3033]
UE4Editor_Engine!FPhysScene::ApplyWorldOffset() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\physicsengine\physscene.cpp:1617]
UE4Editor_Engine!UWorld::SetNewWorldOrigin() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\world.cpp:4329]
UE4Editor_Engine!UWorld::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:1156]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1346]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:368]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2772]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launch.cpp:148]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll

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Fixed
ComponentUE - Gameplay
Affects Versions4.12
Target Fix4.12
Fix Commit2970925
Main Commit3023490
Release Commit2970925
CreatedMay 6, 2016
ResolvedMay 9, 2016
UpdatedApr 27, 2018