ApplyDamage calls through to applyDamage on the apex actor, which takes the impulse and applies it to any fractured chunks. If however not enough damage is done to the component to fracture it, no impulse is applied to the root chunk.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-30425 in the post.
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Component | UE - Simulation - Physics - Destruction |
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Affects Versions | 4.12 |
Created | May 6, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |