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Found on: //UE4/Dev-VR CL-2967563
If you exit stereoscopic rendering without closing the UE4 instance, the OSVR continues to render the last passed frame. This occurs in -game if you enter the 'Stereo off' command, and in editor if you simply end VR-Preview, but don't close the editor.
Result: Last frame is still rendering on the HMD, this could easily cause burn in if the editor was left up for a period of time.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-30441 in the post.
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Component | UE - Platform - XR |
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Affects Versions | 4.12, 4.13 |
Created | May 6, 2016 |
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Resolved | Apr 4, 2017 |
Updated | Sep 16, 2019 |