This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
Found on: //UE4/Dev-VR CL-2967563
Sometimes (3/5), when exiting -game -vr with the OSVR running, UE4 will crash.
Repro rate: 3/5
Assertion failed: ModuleInfo.Module.IsUnique() [File:d:\Dev-VR\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp] [Line: 545] UE4Editor_Core!FDebug::AssertFailed() [d:\dev-vr\engine\source\runtime\core\private\misc\outputdevice.cpp:397] UE4Editor_Core!FModuleManager::UnloadModule() [d:\dev-vr\engine\source\runtime\core\private\modules\modulemanager.cpp:545] UE4Editor_Core!FModuleManager::UnloadModulesAtShutdown() [d:\dev-vr\engine\source\runtime\core\private\modules\modulemanager.cpp:669] UE4Editor!FEngineLoop::Exit() [d:\dev-vr\engine\source\runtime\launch\private\launchengineloop.cpp:2439] UE4Editor!GuardedMain() [d:\dev-vr\engine\source\runtime\launch\private\launch.cpp:159] UE4Editor!GuardedMainWrapper() [d:\dev-vr\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\dev-vr\engine\source\runtime\launch\private\windows\launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:255] kernel32 ntdll
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-30442 in the post.
0 |
Component | UE - Platform - XR |
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Affects Versions | 4.12, 4.13 |
Created | May 6, 2016 |
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Resolved | Apr 3, 2017 |
Updated | Sep 16, 2019 |