Found on: //UE4/Dev-VR CL-2967563
The displays in QA-PostProcessing are rendering differently in each eye on the OSVR, it looks like one is more reflective (or perhaps less rough?) than the other. Image attached.
Result: Notice display is more reflective in one eye than the other.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
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I am not able to find world outliner how to enable it?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-30443 in the post.
0 |
Component | UE - Platform - XR |
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Affects Versions | 4.12, 4.13 |
Target Fix | 4.13 |
Created | May 6, 2016 |
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Resolved | Jul 20, 2016 |
Updated | Sep 16, 2019 |