Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

Found on: //UE4/Dev-VR CL-2967563

Screen percentage post process volumes affect rendering on the OSVR.

It also renders incorrectly when affected. The incorrect effect has been logged as [Link Removed]

Steps to Reproduce
  1. Set up OSVR
  2. Start OSVR_Server
  3. Run Ue4Editor.exe QAGAME QA-PostProcessing
  4. Play in VR-Preview
  5. Run to example 1.15, move into the yellow marked zone.

Result: Begins rendering small in corner, rest of screen ceases to update.

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Won't Fix
ComponentUE - Platform - XR
Affects Versions4.124.13
CreatedMay 6, 2016
ResolvedApr 3, 2017
UpdatedSep 16, 2019