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Found on: //UE4/Dev-VR CL-2967563
Screen percentage post process volumes affect rendering on the OSVR.
It also renders incorrectly when affected. The incorrect effect has been logged as [Link Removed]
Result: Begins rendering small in corner, rest of screen ceases to update.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-30444 in the post.
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Component | UE - Platform - XR |
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Affects Versions | 4.12, 4.13 |
Created | May 6, 2016 |
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Resolved | Apr 3, 2017 |
Updated | Sep 16, 2019 |