Description

Cannot manipulate Skeletal Mesh Components with Transform Gizmo in Blueprints

This DOES NOT occur in 4.11 or 4.13. Fix from 4.13 will need integration to 4.12.

Steps to Reproduce

1. Create a third person template project
2. Create a blueprint
3. Place the Mannequin Skeletal Mesh in as a component
4. In the viewport, attempt to manipulate the skeletal mesh with the transform tool

Result: Cannot move the mesh with the transform tool
Expected: Mesh is movable with transform tool

Note: Can still manipulate transforms in the details panel

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Cannot Reproduce
ComponentUE - Gameplay - Blueprint
Affects Versions4.12
Target Fix4.12
CreatedMay 6, 2016
ResolvedMay 6, 2016
UpdatedApr 27, 2018