A licensee has reached out to us to inform us that the logic for preloading at times fails to account for adaptive virtual textures when the requested mip level is not in the shared AllocatedVirtualTextureLowMip. More info can be found in the related EPS ticket: [Link Removed]
A licensee reproduced this by employing rapid camera cuts in one of their cut scenes. They observed RVT pop-in issues for a number of tiles. The related EPS ticket provides more information.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-305005 in the post.
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Component | UE - Rendering Architecture |
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Affects Versions | 5.6 |
Target Fix | 5.7 |
Created | Jul 15, 2025 |
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Updated | Jul 15, 2025 |