[Link Removed]
Open the project and play the Sequencer, you will see the character swap back to the origin when finished playing the animation which means Keep State is not working for it.
Animation Track is set to Keep State after finished
Animation Track set to be Swap Root Bone Actor
Keep State works while Scrubing in Sequencer editor, but not while playing the Sequencer
Change Animation Track to Swap Root Bone None, Keep State is working correctly
Expect Keep State also works for Swap Root Bone Actor mode
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-305453 in the post.
0 |
Component | UE - Anim - Sequencer |
---|---|
Affects Versions | 5.6 |
Created | Jul 16, 2025 |
---|---|
Resolved | Jul 16, 2025 |
Updated | Aug 12, 2025 |