The crash is due to previous Rename operation, that reset a preallocated array which later FAsyncPackage2::ExecuteDeferredPostLoadLinkerLoadPackageExports tries to use.
Before loading change list for review, place a breakpoint in UObject::Rename on the line that calls ResetLoaders.
if (!(Flags & REN_ForceNoResetLoaders))
{ ResetLoaders(GetPackage()); }There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-305538 in the post.