The experimental Offset Root Bone node does not respect velocities, meaning that it does not work when a character is based on a moving platform. The capsule will rotate with the platform, but the root does not.
This was fixed in the Foot Placement node using Reconstruct World Plant from Velocity. Implementing a version of this for Offset Root Bone node could fix the issue there, as well.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-305539 in the post.
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| Component | UE - Runtime - Animation |
|---|---|
| Affects Versions | 5.6 |
| Target Fix | 5.8 |
| Fix Commit | 53081960 |
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| Created | Jul 16, 2025 |
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| Resolved | Apr 30, 2026 |
| Updated | Aug 13, 2026 |