Description

The following Localisation Tests in "Engine\Source\Runtime\Core\Tests\Logging\StructuredLogFormatTest.cpp:275"

TestLoc(LOCTEXT("Float", "

{Float}

"), ANSITEXTVIEW(R"(128.25)"));
TestLoc(LOCTEXT("Double", "

{Double}

"), ANSITEXTVIEW(R"(123.456)"));

Fail due to those locales using commas (,) instead of periods (.) in float and double representation.

With the error
LogAutomationTest: Error: Condition failed

More information in the error log would also be appreciated, from licensee's tracking down unknown errors.

Steps to Reproduce

1. Open Unreal Editor
2. Open Editor Preferences - General - Region & Language
3. Change Language to French
4. Change Locale to French Canadian "fr-CA"
5. Restart Editor
6. Open the log, observer logs for
"LogAutomationTest: Error: Condition failed"

Have Comments or More Details?

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Unresolved
ComponentUE - Foundation
Affects Versions5.6
CreatedJul 17, 2025
UpdatedJul 17, 2025
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