The following Localisation Tests in "Engine\Source\Runtime\Core\Tests\Logging\StructuredLogFormatTest.cpp:275"
TestLoc(LOCTEXT("Float", "
{Float}"), ANSITEXTVIEW(R"(128.25)"));
TestLoc(LOCTEXT("Double", "
"), ANSITEXTVIEW(R"(123.456)"));
Fail due to those locales using commas (,) instead of periods (.) in float and double representation.
With the error
LogAutomationTest: Error: Condition failed
More information in the error log would also be appreciated, from licensee's tracking down unknown errors.
1. Open Unreal Editor
2. Open Editor Preferences - General - Region & Language
3. Change Language to French
4. Change Locale to French Canadian "fr-CA"
5. Restart Editor
6. Open the log, observer logs for
"LogAutomationTest: Error: Condition failed"
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-305638 in the post.
0 |
Component | UE - Foundation |
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Affects Versions | 5.6 |
Created | Jul 17, 2025 |
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Updated | Jul 17, 2025 |