In an ideal world, all mesh merge algorithms should have the option to use as input one of the following
Right now, the options offered by each algorithm varies.
However advertising that Approximate Mesh is using the Nanite Mesh is kind of incorrect, as what is actually used under the hood is the Mesh Description directly, and none of the Nanite parameters are taken into account when fetching the input for the merge.
Result: The very high detailed MeshDescription is used as input by the merge actor algo
Expected: The Nanite mesh should be what is actually used.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-307108 in the post.
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Component | UE - World Creation - Worldbuilding Tools - Merge Actor |
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Affects Versions | 5.6 |
Target Fix | 5.7 |
Created | Jul 25, 2025 |
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Updated | Aug 12, 2025 |