In the Sequencer, Control Rig and Animation tracks are placed consecutively. During the transition, the Animation track captures the AnimInstance state before the ControlRig track's RestoreState is executed, resulting in a failure to restore properly.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-307258 in the post.
| 0 |
| Component | UE - Anim - Anim in Engine |
|---|---|
| Affects Versions | 5.6 |
| Target Fix | 5.8 |
| Created | Jul 27, 2025 |
|---|---|
| Updated | Oct 22, 2025 |