In the Sequencer, Control Rig and Animation tracks are placed consecutively. During the transition, the Animation track captures the AnimInstance state before the ControlRig track's RestoreState is executed, resulting in a failure to restore properly.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-307258 in the post.
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Component | UE - Anim - Anim in Engine |
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Affects Versions | 5.6 |
Created | Jul 27, 2025 |
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Updated | Aug 12, 2025 |