From this UDN:
[Link Removed]
Suggested fix:
Create a ControlRig node, choose the rig class and expose some pins
Right click the exposed pins to bind them via property access
Copy-paste the node into the same graph - see that the bindings are no longer visible
Paste into text editor - see that the bindings are still present, but their PropertyName is incorrect (wrong node GUID)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-307351 in the post.
0 |
Component | UE - Anim - Rigging - Control Rig |
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Target Fix | 5.7 |
Created | Jul 28, 2025 |
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Updated | Aug 12, 2025 |