In the case of a single-layer Level Instance, actors are still referenced even when the region is unloaded.
However, in the case of nested Level Instances, the level being edited is discarded when the region is unloaded.
ParsistentLevel + LI_A + StaticMesh A + LI_C + LI_B + StaticMesh B
(repro project is attached in this case)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-307624 in the post.
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Component | UE - World Creation - Worldbuilding Tools - Level Instances |
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Affects Versions | 5.5, 5.6 |
Target Fix | 5.7 |
Created | Jul 28, 2025 |
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Updated | Aug 4, 2025 |