Import Test_SkeletalMesh.fbx in the content browser
Import Test_Animation.fbx in the same content folder
In the import dialog, verify that the skeleton Test_SkeletalMesh_Skeleton is selected in the 'Common Skeletal Meshes and Animation' section
Expected result: A new animation sequence is imported
Actual result: An error message "Interchange: Error: ['Path to Test_Animation.fbx' : '', Unknown] There was no data to import in the provided source data." and no new asset.
Notes:
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-307815 in the post.
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Component | UE - Editor - Content Pipeline - Import and Export |
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Target Fix | 5.7 |
Created | Jul 29, 2025 |
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Updated | Aug 12, 2025 |