Description

In Unreal Engine 5.5.4, the Dither Opacity Mask option in a Masked material works correctly on Nanite meshes. However, in version 5.6.0, the dithering effect no longer applies to Nanite meshes.

Steps to Reproduce

1. Place both a Nanite mesh and a non-Nanite mesh in a level
2. Create a new material, set the Blend Mode to Masked, and enable the Dither Opacity Mask option
3. Set the Opacity Mask value to 0.5
4. Apply the material to both the Nanite and non-Nanite meshes in level

Results

  • 5.5.4: The Dither Opacity Mask option works as expected on both meshes
  • 5.6.0: The option works correctly on the non-Nanite mesh, but the Nanite mesh is affected by dithering

Expected

  • The Dither Opacity Mask option should function correctly on both Nanite and non-Nanite meshes

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-307863 in the post.

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Fixed
ComponentUE - Graphics Features - Nanite
Affects Versions5.6
Target Fix5.7
Fix Commit44668965
CreatedJul 30, 2025
ResolvedAug 7, 2025
UpdatedAug 12, 2025
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