In Unreal Engine 5.5.4, the Dither Opacity Mask option in a Masked material works correctly on Nanite meshes. However, in version 5.6.0, the dithering effect no longer applies to Nanite meshes.
1. Place both a Nanite mesh and a non-Nanite mesh in a level
2. Create a new material, set the Blend Mode to Masked, and enable the Dither Opacity Mask option
3. Set the Opacity Mask value to 0.5
4. Apply the material to both the Nanite and non-Nanite meshes in level
Results
Expected
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-307863 in the post.
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Component | UE - Graphics Features - Nanite |
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Affects Versions | 5.6 |
Target Fix | 5.7 |
Fix Commit | 44668965 |
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Created | Jul 30, 2025 |
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Resolved | Aug 7, 2025 |
Updated | Aug 12, 2025 |