Setting a Skeletal meshes collision preset to CharacterMesh introduces problems with spawning and teleporting a pawn driven with Mover.
From EPS user
Can be reproduced with the Mover Examples Plugin.
Result: The character and capsule will be offset above the ground. May need to turn on the gameplay debugger to see the floating capsule.
Setting this on the AnimatedMannyPawn's mesh will also result in the actor not spawning and throwing the following warning: SpawnActor failed because of collision at the spawn location
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-308058 in the post.
0 |
Component | UE - Gameplay - Player Movement - Mover |
---|---|
Affects Versions | 5.6 |
Target Fix | 5.7 |
Created | Jul 30, 2025 |
---|---|
Updated | Aug 8, 2025 |