On a blank project, create a new Empty Level
Add a few PointLights
On the Outliner, toggle their visibility, so all of them are invisible
Open Window>LightMixer
Notice how all lights in the scene are listed and have their visibility disabled, as shown in the Outliner - this can also be confirmed in the Viewport
Now toggle the visibility by pressing in the closed eye of any listed Light on the LightMixer window
Expected result: only the toggled light should have it's state toggled from invisible to visible
Actual result: all of the listed lights become visible. Toggling the same light invisible won't toggle all lights invisible - it only shows this behavior from invisible to visible. This also shows the same behavior with any combination of invisible lights.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-308741 in the post.
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Component | UE - Virtual Production - Tools |
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Affects Versions | 5.6, 5.7 |
Created | Jul 31, 2025 |
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Updated | Sep 11, 2025 |