On a blank project, create a new Empty Level
Add a few PointLights
Open Window>LightMixer
Toggle their visibility on the LightMixer window, so all of them are invisible
At this point, toggling a single light visibility will affect only said light
Now delete one of the lights
Toggle the visibility of one of the other lights
Expected result: only the toggled light should have it's state toggled
Actual result: all of the other invisible lights become visible. Toggling the same light won't toggle all lights - it only shows this behavior the first time, and from invisible to visible.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-308743 in the post.
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Component | UE - Virtual Production - Tools |
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Affects Versions | 5.6, 5.7 |
Created | Jul 31, 2025 |
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Updated | Sep 11, 2025 |