Description

When converting a BSP to a Static Mesh, the object receives no collision even after changing the settings in the details panel of the newly created static mesh.

Steps to Reproduce
  1. Open any UE4 project
  2. Add a BSP object to the scene
  3. Convert the BSP to a static mesh using: Brush Settings> "Create Static Mesh"
  4. PIE
  5. Observe that the newly made static mesh has no collision

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-30892 in the post.

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Backlogged
ComponentTools - BSP
Affects Versions4.12
CreatedMay 17, 2016
UpdatedFeb 1, 2019