Description

When placing a Two Bone IK node in the Anim Graph, the Joint Target Location input will be exposed on the node, even though, by default, Join Target Location Space is set to Component Space. Join Target Location will only be available if it's set to Bone Space or Parent Bone Space.

Steps to Reproduce
  1. Launch UE4Editor.exe QAGame.
  2. Open any animation blueprint.
  3. In the Anim Graph, add a Two Bone IK node.

RESULT:

Joint Target Location is exposed on the node, but is not in the Details panel (since the default Joint Target Space is Component Space).

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-30900 in the post.

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Fixed
ComponentUE - Anim - Rigging
Affects Versions4.124.13
Target Fix4.15
Fix Commit3182177
Main Commit3198987
CreatedMay 17, 2016
ResolvedNov 1, 2016
UpdatedOct 7, 2020
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