Description

If DynamicDebugging is enabled, the output extension in the LiveCoding manifest is ".alt.dll", but the actual built DLL does not include ".alt" in its name.
This mismatch causes an error.

Steps to Reproduce
  1. setup DynamicDebugging for a project
  2. build the project and launch editor
  3. Modify some c++ source files in your project
  4. Press Ctrl + Alt + F11 to trigger LiveCoding

Result:

Reloading fails with error : 

The module 'D:\YourProject\Binaries\Win64\UnrealEditor-YourProject.alt.dll' has not been loaded by any process. Changes will be ignored.

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-309174 in the post.

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Unresolved
CreatedAug 4, 2025
UpdatedAug 12, 2025
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