If DynamicDebugging is enabled, the output extension in the LiveCoding manifest is ".alt.dll", but the actual built DLL does not include ".alt" in its name.
This mismatch causes an error.
Reloading fails with error :
The module 'D:\YourProject\Binaries\Win64\UnrealEditor-YourProject.alt.dll' has not been loaded by any process. Changes will be ignored.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-309174 in the post.
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Component | UE - Foundation - Cpp Tools - Live Coding |
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Affects Versions | 5.6 |
Created | Aug 4, 2025 |
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Updated | Aug 12, 2025 |