Description

When there is in error in a Blueprint that causes the blueprint to fail, in the Compiler Results tab, the link to the node with the error will navigate to the main editor window instead of directing the user to the faulty node in the blueprint.

Steps to Reproduce
  1. Open a Third Person Blueprint Project
  2. Open the ThirdPersonCharacter Blueprint
  3. In the Event Graph, add "Event BeginPlay" Node
  4. Drag off node and choose "Create Widget"
  5. Compile Blueprint
  6. In the Compiler Results tab, click on error link: "Create Widget"
    RESULT: Navigates to main editor window
    EXPECTED: To be navigated to the "Create Widget" node (the node that is causing the error)

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Won't Fix
ComponentGameplay - Blueprint
Affects Versions4.10.44.11.1
CreatedMay 17, 2016
ResolvedMar 26, 2018
UpdatedMar 26, 2018