Sandbox mode not dealt with here...
const FString CrashContextXMLPath = FPaths::Combine( *FPaths::GameLogDir(), *CrashContext.GetUniqueCrashName(), FPlatformCrashContext::CrashContextRuntimeXMLNameW );
CrashContext.SerializeAsXML( *CrashContextXMLPath );
WerReportAddFile( ReportHandle, *CrashContextXMLPath, WerFileTypeOther, WER_FILE_ANONYMOUS_DATA );
Needs ConvertToAbsolutePathForExternalAppForRead/ConvertToAbsolutePathForExternalAppForWrite calls adding where necessary.
Refer to [Link Removed]
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
I can't open my map from the editor.
How to achieve HLSL Multiple Render Target in Material blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Foundation - Core |
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Affects Versions | 4.11.0 |
Target Fix | 4.14 |
Created | May 18, 2016 |
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Resolved | Sep 7, 2016 |
Updated | Apr 17, 2019 |