Description

Sandbox mode not dealt with here...

const FString CrashContextXMLPath = FPaths::Combine( *FPaths::GameLogDir(), *CrashContext.GetUniqueCrashName(), FPlatformCrashContext::CrashContextRuntimeXMLNameW );
CrashContext.SerializeAsXML( *CrashContextXMLPath );
WerReportAddFile( ReportHandle, *CrashContextXMLPath, WerFileTypeOther, WER_FILE_ANONYMOUS_DATA );

Needs ConvertToAbsolutePathForExternalAppForRead/ConvertToAbsolutePathForExternalAppForWrite calls adding where necessary.

Steps to Reproduce

Refer to [Link Removed]

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

0
Login to Vote

Fixed
ComponentUE - Foundation - Core
Affects Versions4.11.0
Target Fix4.14
CreatedMay 18, 2016
ResolvedSep 7, 2016
UpdatedApr 17, 2019