Sandbox mode not dealt with here...
const FString CrashContextXMLPath = FPaths::Combine( *FPaths::GameLogDir(), *CrashContext.GetUniqueCrashName(), FPlatformCrashContext::CrashContextRuntimeXMLNameW );
CrashContext.SerializeAsXML( *CrashContextXMLPath );
WerReportAddFile( ReportHandle, *CrashContextXMLPath, WerFileTypeOther, WER_FILE_ANONYMOUS_DATA );
Needs ConvertToAbsolutePathForExternalAppForRead/ConvertToAbsolutePathForExternalAppForWrite calls adding where necessary.
Refer to [Link Removed]
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Foundation - Core |
|---|---|
| Affects Versions | 4.11.0 |
| Target Fix | 4.14 |
| Created | May 18, 2016 |
|---|---|
| Resolved | Sep 7, 2016 |
| Updated | Apr 17, 2019 |