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Two of the maps in the linked user project are not rendering in stereo while using the Vive headset. The user is experiencing gaps appearing in the scene.
It may also be important to note that this project has been upgraded several times from 4.6-4.11.
User Information:
I actually found the problem. I began testing with deleting one by one everything on my scene (which is a lot) and deleted the PP volume and tadaa the stereo mode works. After that found out the main culprit of the problem which is the setting "screen percentage" it was set to 180, when I revert it to 100 the stereo mode works. If you go over 100 the stereo mode gets broken.
Could be related to [Link Removed]
1. Ensure that the Vive is set up and ready, including ensuring that Steam VR is running
2. Download and open this project: [Link Removed]
3. Navigate to the Maps folder
4. Open the TEDStage Blocking Out map
5. Play in VR Preview
Result: Notice the large gaps appearing in the scene, which also occurs in the Stage Might map. However, the Menu map works as expected, with no visual issues.
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Platform - XR |
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Affects Versions | 4.11 |
Created | May 18, 2016 |
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Resolved | Apr 3, 2017 |
Updated | Sep 16, 2019 |