Description

Crash when rendering movie with "Capture frames in HDR" enabled

Will add more info when crashreporter shows up.

Steps to Reproduce

1. Create a sequence
2. Choose Render Movie
3. Enable "Capture frames in HDR"
4. Capture

Result: Crash

Callstack
Stack overflow - code c00000fd (first/second chance not available)

UE4Editor_Core!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\m.williams_releasestream\engine\source\runtime\core\private\misc\outputdevice.cpp:451]
UE4Editor_Engine!TConsoleVariableData<int>::GetValueOnGameThread() [d:\m.williams_releasestream\engine\source\runtime\core\public\hal\iconsolemanager.h:781]
UE4Editor_Engine!FHighResScreenshotConfig::SaveImage<FFloat16Color>() [d:\m.williams_releasestream\engine\source\runtime\engine\private\highresscreenshot.cpp:217]
UE4Editor_Renderer!TAsyncBufferWrite<FFloat16Color>::operator()() [d:\m.williams_releasestream\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:347]
UE4Editor_Renderer!TAsyncQueuedWork<void>::DoThreadedWork() [d:\m.williams_releasestream\engine\source\runtime\core\public\async\async.h:218]
UE4Editor_Core!FQueuedThread::Run() [d:\m.williams_releasestream\engine\source\runtime\core\private\hal\threadingbase.cpp:430]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\m.williams_releasestream\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]

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Fixed
ComponentUE - Anim - Sequencer
Affects Versions4.12
Target Fix4.12
Fix Commit2983049
Main Commit3023490
Release Commit2983049
CreatedMay 18, 2016
ResolvedMay 19, 2016
UpdatedMay 2, 2018