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It seems like if OSVR_Server is not launched prior to opening the editor, vr-preview functionality will not work (even though the editor starts OSVR_Server at launch). Seems like server must be open prior to opening the editor to get it to consistently work with VR-Preview.
Result: VR-Preview will launch but will not be in Stereo, or in HMD, Despite OSVR_Server server opening when the editor launches.
Note: This also seems to affects cooked builds.
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I can't open my map from the editor.
How to achieve HLSL Multiple Render Target in Material blueprints?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-30983 in the post.
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Component | UE - Platform - XR |
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Affects Versions | 4.12, 4.13 |
Created | May 18, 2016 |
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Resolved | Apr 4, 2017 |
Updated | Sep 16, 2019 |