Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

Error message:

Access violation - code c0000005 (first/second chance not available)

Source Context:

 2707       {
 2708       FScopeCycleCounterUObject ComponentScope(Target);
 2709       FScopeCycleCounterUObject AdditionalScope(Target->AdditionalStatObject());
 2710       
 2711       if (Target->bRegistered)
 2712       {
 2713       AActor* MyOwner = Target->GetOwner();
 2714       //@optimization, I imagine this is all unnecessary in a shipping game with no editor
 2715       if (TickType != LEVELTICK_ViewportsOnly ||
 2716       (bTickInEditor && TickType == LEVELTICK_ViewportsOnly) ||
 2717       (MyOwner && MyOwner->ShouldTickIfViewportsOnly())
 2718       )
 2719       {
 2720       const float TimeDilation = (MyOwner ? MyOwner->CustomTimeDilation : 1.f);
 2721 ***** ExecuteTickFunc(DeltaTime * TimeDilation);
 2722       }
 2723       }
 2724       }
 2725       }
 2726       
 2727       
 2728       //////////////////////////////////////////////////////////////////////////
 2729       // Inlines
 2730       
 2731       FORCEINLINE float AActor::GetSimpleCollisionRadius() const
 2732       {
 2733       float Radius, HalfHeight;
 2734       GetSimpleCollisionCylinder(Radius, HalfHeight);
 2735       return Radius;
 2736       }

Most recent user affected CL: 2962397

Logs:


CrashReporter User Descriptions:

  • Shaders was being compiled but then sound stopped and engine crashed
  • Avast is doing this
  • activated leapmotion( official plugin ) passtrough in editor.
  • still struggling with leapmotion image hands
  • exited play mode where ive tested passtrough leap image
Steps to Reproduce

Repro steps unknown. However, it seems directly related to Leap Motion Passthrough. See Additional Info URL 2

Callstack
UE4Editor_LeapMotion!FPrivateLeapImage::Texture32FromLeapImage()
UE4Editor_LeapMotion!ULeapController::InterfaceEventTick()
UE4Editor_Engine!FActorComponentTickFunction::ExecuteTickHelper<<lambda_13c1d0f62b5fcaced3ce7b89bd3d0f91> >() [actor.h:2722]
UE4Editor_Engine!FActorComponentTickFunction::ExecuteTick() [actorcomponent.cpp:710]
UE4Editor_Engine!FTickFunctionTask::DoTask() [ticktaskmanager.cpp:228]
UE4Editor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() [taskgraphinterfaces.h:886]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:779]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilIdle() [taskgraph.cpp:541]
UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() [ticktaskmanager.cpp:503]
UE4Editor_Engine!FTickTaskManager::RunTickGroup() [ticktaskmanager.cpp:1373]
UE4Editor_Engine!UWorld::RunTickGroup() [leveltick.cpp:702]
UE4Editor_Engine!UWorld::Tick() [leveltick.cpp:1198]
UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1356]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:370]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2644]
UE4Editor!GuardedMain() [launch.cpp:142]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126]
UE4Editor!WinMain() [launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:264]
kernel32!<Unknown>
ntdll!<Unknown>

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Won't Fix
ComponentXR
Affects Versions4.114.12
CreatedMay 19, 2016
ResolvedApr 3, 2017
UpdatedApr 27, 2018