The AnimToTexture plugin generates an animated texture that results in a stutter when the animation loops. This looks to be related to the code in UAnimToTextureBPLibrary::AnimationToTexture which calculates the frame length of the source animation sequence which is getting one too many frames. The material that plays back the texture may also have similar bugs (ML_Bone_Animation)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-310452 in the post.