Particle lights cause flickering when using either FXAA or no AA, but turns into black squares on the screen when you enable Gaussian Blur
Regression: Yes, does not occur in 4.10
1. Open the attached project
2. In the sample map, select the Global PostProcess Volume
3. Change the AA method to FXAA
Result: White flickering lights
4. Change the DoF to Gaussian Blur
Result: Black flickering boxes
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.11, 4.12, 4.13 |
| Target Fix | 4.13 |
| Created | May 23, 2016 |
|---|---|
| Resolved | Aug 10, 2016 |
| Updated | May 2, 2018 |