'Emissive for Static Lighting' discarded when restarting or re-opening a project. I discovered this issue while testing [Link Removed].
This issue does not occur in the binary 4.11 release so I have marked this as a regression.
1. Create new blank project.
2. Delete everything but the 'Floor' actor in default level.
3. Drag a Sphere into the scene
4. With the Sphere selected, enable the 'Emissive for Static Lighting' setting.
5. Create a new material using the image as reference.
6. Apply material instance to the Sphere.
7. Build All.
8. Re-open Level or Restart project.
Outcome Emissive Static Lighting is discarded, and I cannot find a way to get it back.
Expected The emissive static lighting persists no matter how many restarts or re-opens of the level.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-31247 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.12 |
Target Fix | 4.12.1 |
Fix Commit | 2997833 |
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Created | May 24, 2016 |
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Resolved | Jun 2, 2016 |
Updated | May 2, 2018 |