Description

'Emissive for Static Lighting' discarded when restarting or re-opening a project. I discovered this issue while testing [Link Removed].

This issue does not occur in the binary 4.11 release so I have marked this as a regression.

Steps to Reproduce

1. Create new blank project.
2. Delete everything but the 'Floor' actor in default level.
3. Drag a Sphere into the scene
4. With the Sphere selected, enable the 'Emissive for Static Lighting' setting.
5. Create a new material using the image as reference.
6. Apply material instance to the Sphere.
7. Build All.
8. Re-open Level or Restart project.

Outcome Emissive Static Lighting is discarded, and I cannot find a way to get it back.

Expected The emissive static lighting persists no matter how many restarts or re-opens of the level.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-31247 in the post.

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Fixed
ComponentUE - Graphics Features
Affects Versions4.12
Target Fix4.12.1
Fix Commit2997833
CreatedMay 24, 2016
ResolvedJun 2, 2016
UpdatedMay 2, 2018
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