When adding a PhysicsConstraintComponent to a class, it can be properly edited in the Blueprint editor. However, if trying to manipulate it via the instance editor, it is "locked down"
Expectation: Property editing acts identically in the instance and Blueprint versions.
Actual: Property editing is "locked down" in the instance editor but works in the Blueprint editor.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-31267 in the post.
| 0 |
| Component | UE - Simulation - Physics |
|---|---|
| Affects Versions | 4.11, 4.12, 4.13 |
| Target Fix | 4.13 |
| Fix Commit | 2991503 |
|---|---|
| Main Commit | 2994701 |
| Created | May 25, 2016 |
|---|---|
| Resolved | May 27, 2016 |
| Updated | Apr 27, 2018 |