When adding a PhysicsConstraintComponent to a class, it can be properly edited in the Blueprint editor. However, if trying to manipulate it via the instance editor, it is "locked down"
Expectation: Property editing acts identically in the instance and Blueprint versions.
Actual: Property editing is "locked down" in the instance editor but works in the Blueprint editor.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-31267 in the post.