Description

When adding a PhysicsConstraintComponent to a class, it can be properly edited in the Blueprint editor. However, if trying to manipulate it via the instance editor, it is "locked down"

Steps to Reproduce
  1. Create a new Blueprint Only project.
  2. Create a new Actor Blueprint.
  3. Add a PhysicsConstraintComponent to the actor.
  4. In the Blueprint editor, verify you can access / modify properties such as angular / linear limits.
  5. Drop an instance of this Actor into the level.
  6. Select the Actor instance.
  7. Select the PhysicsConstraintComponent from the Actor.
  8. Attempt to modify the same properties previously tested.

Expectation: Property editing acts identically in the instance and Blueprint versions.

Actual: Property editing is "locked down" in the instance editor but works in the Blueprint editor.

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Fixed
ComponentUE - Simulation - Physics
Affects Versions4.114.124.13
Target Fix4.13
Fix Commit2991503
Main Commit2994701
CreatedMay 25, 2016
ResolvedMay 27, 2016
UpdatedApr 27, 2018
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