This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
Enabling Light Shaft Occlusion causes exponential height fog to render incorrectly at certain viewing angles in stereoscopic.
This does not reproduce once light shaft occlusion is turned off on the directional light.
Found on:
4.11.2 Binary CL-2990856
//UE4/Main CL-2991400
Result: At certain angles the eyes render the fog as a different color causing a noticeable inconsistency in the eyes. (Occluding the light shaft from the directional light in one but not the other?)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-31350 in the post.
1 |
Component | UE - Platform - XR |
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Affects Versions | 4.12, 4.13 |
Created | May 26, 2016 |
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Resolved | Apr 3, 2017 |
Updated | Sep 16, 2019 |