LWC Function Usage View Mode shows unchanging results for Nanite meshes with different LWC usage
LWC Function Usage View Mode shows unchanging results for Nanite meshes with different LWC usage
Description
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Steps to Reproduce
Create a new material, and create a material which uses absolute world position divided by some value to drive the UVs of a texture sample. Apply this to one Nanite and one non-Nanite mesh in the scene.
Duplicate that material, and insert a TruncateLWC expression immediately after the Absolute World Position node
Apply this material to another nanite and non-nanite mesh in the scene
Activate the View Mode -> Optimization View Modes -> Material LWC Function Usage
Observe that the non-nanite meshes show differing values in the display, while the Nanite meshes show the same value.
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